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Table of Contents
Part One: Basic Steps in Creating Graphic Models Ideas from MIT and Comic Books
I. Introduction
Double Language of the Brush & Pencil
II. Outline of the Entire Process of Graphic Production
A. Starting Up
1. Purpose: The 13 Basic Communicative Aims
2. The Thinking Drawing: The 3 Basic Modes of Visual Translation
B. Refinement Stage One
1. Visual Phrases
2. Multi-Space
3. Realism Illusions
C. Augmenting Meaning: Images and Words
1. Contribution from the Maya
2. Synergism of Images and Words
3. The Idiom of the Panels
4. Gestalt, Visual Closure, and Panel to Panel Transitions
D. Reading and Editing
1. Reading
2. Editing
E. Final Production
Part Two: Understanding Graphic Language—Notes on Cognition and Critical Theory of Graphics
I. Introduction
II. Cognition and Critical Theory of Graphics
A. From What to Why --- Hidden Worlds, The Challenge for New Graphics
B. Graphics as a Form of Visual Cognition
C. Caricature and Apparent Satire
D. The Child as a Relatively Free Visual Thinker COMING SOON
E. Creativity Crisis in America